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181. What are the rules of a 1v1? - in Crime and Punishment [original thread]
Edited by: Izo Alabaster on 28/05/2009 18:39:11 Originally by: EVE Universe I understand many people don't like/believe/trust in honouring 1v1's But for those that do, what exactly are the rules? I sometimes read some threads here on...
- by Izo Alabaster - at 2009.05.28 18:38:00
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182. Mission Objective Jackers - in Crime and Punishment [original thread]
Originally by: Valerie Kestriani What can I do to prevent this from happening in the future? I don't know that much about pvp, I just started doing lvl 2 missions and this is very annoying. I want to kill the next punk that does this to m...
- by Izo Alabaster - at 2009.05.28 18:27:00
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183. {==} Ideas for future Change/Implimentation {==} - in Player Features and Ideas Discussion [original thread]
I like your idea for the different voices for each race. Neat idea... It would be even better if we had 2 or 3 different voices for each race. Aura does a nice job, but more voices and variety would be really neat. You're aware that CCP actually...
- by Izo Alabaster - at 2009.05.28 02:05:00
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184. Where are the Faction Battlecruisers? - in Player Features and Ideas Discussion [original thread]
Command ships are nice, and I fly them quite often, but where are the faction battlecruisers? We've got faction variants of almost every ship class (and they're pretty cool) except we seem to be lacking any faction battlecruisers. Battlecruisers ...
- by Izo Alabaster - at 2009.05.28 01:57:00
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185. Fix Jump In, Logoff Mechanics Please. - in Player Features and Ideas Discussion [original thread]
Petition: Fix the Logoffski mechanics please. I had a wartarget, Leadfarmer, blunder right into my gate camp, only to watch his battleship warp off safely without me even able to lock it. It's an exploit, and it should be fixed. As I'm typing this...
- by Izo Alabaster - at 2009.05.28 01:21:00
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186. Fix Salvage Robbery, - in Player Features and Ideas Discussion [original thread]
CCP's stated a few times that they feel that "salvager" should be a legitimate occupation and NOT a method for missioners to suppliment their already ******ed-high income. Some people actually adhere to it and will convo you and ask to salvage you...
- by Izo Alabaster - at 2009.05.26 19:13:00
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187. Tellmewhachathink - in Player Features and Ideas Discussion [original thread]
@ OP: Hell no. Here's an idea if you want to reallocate your skillpoints: Train the damn skills. Seriously, just train the new skills you want. What a novel concept. Too tough? Buy a new character. Originally by: CCP Nozh Are BS useless...
- by Izo Alabaster - at 2009.05.26 19:04:00
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188. why people want level 4's moved to low sec - in EVE General Discussion [original thread]
Originally by: Rhinanna Options - 1: All missions in low sec set off an alarm when anyone uses a Accel gate that everyone in the deadspace complex can see to give the mission runner a chance to escape (still practically none if scrammed)...
- by Izo Alabaster - at 2009.05.26 19:00:00
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189. why people want level 4's moved to low sec - in EVE General Discussion [original thread]
Originally by: Max Tux From what I can see, people want level 4's moved to low sec mainly so they can have more people to kill. They will not be good fights they will mainly be ganks. This is a poor excuse to want to change the main inco...
- by Izo Alabaster - at 2009.05.26 18:34:00
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190. Blocking Griefer and Bounty Hunter's - in Player Features and Ideas Discussion [original thread]
Originally by: Lear Hepburn How long will the agent hide your location for? Forever. Pretty much, you pay the agent 1 mill isk or so, and no meany-head griefers can locate you for the rest of your time in EVE, and you can just mine or...
- by Izo Alabaster - at 2009.05.26 18:23:00
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191. Blocking Griefer and Bounty Hunter's - in Player Features and Ideas Discussion [original thread]
Originally by: Dryson Bennington We all know that locator agents are the most widely used resource for bounty hunters and grievers to find their target's. If these pilots can pay the locator agent to find someone, why can't an agent be ava...
- by Izo Alabaster - at 2009.05.26 18:20:00
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192. making anti-piracy a real job - in Player Features and Ideas Discussion [original thread]
These ideas are all well and dandy (well, honestly, some aren't) but you guys need to realize the definition of a "pirate" is a very blurry one. CVA, for instance, will arbitrarily label anyone they don't like as a "pirate" and will blow up their ...
- by Izo Alabaster - at 2009.05.26 18:08:00
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193. making anti-piracy a real job - in Player Features and Ideas Discussion [original thread]
Originally by: Aeon Noblemagus Only the anti pirates get the bounty on pirates plus they get a say 2M for a -2 or 50M for a -10 per kill? You don't see a problem with my +4.5 sec status main sitting outside of my alt's station and...
- by Izo Alabaster - at 2009.05.26 17:57:00
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194. How would you adapt if CCP nerfed lvl 3 and 4 mission in empire space? - in Missions & Complexes [original thread]
Originally by: Xerra Yeltrox So this is NOT a thread to discuss whether CCP should nerf the profitable lvl 3 and 4 mission in safe empire space. The question is what would you do when CCP decided to move all lvl 3 and 4 missions to low- an...
- by Izo Alabaster - at 2009.05.26 14:44:00
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195. Petition to Change Missile Nerf launched for Quantum Rise Expansion - in Assembly Hall [original thread]
Edited by: Izo Alabaster on 25/05/2009 00:12:37 I think missiles were due for the revision. Not signed. Edit -- Furthermore, I applaud CCP for taking a necessary but potentially unpopular stance regarding this issue, and thereby making EVE ...
- by Izo Alabaster - at 2009.05.25 00:11:00
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196. [issue] Evaluation of empire war dec mechanics - in Assembly Hall [original thread]
Originally by: Ender Vis I think there should be some Corporate/Alliance ranking with CONCORD which affects the price for wardeccing, I think this should be negatively affected by repeatedly beating up on newbie corps and/or negative ave...
- by Izo Alabaster - at 2009.05.22 12:52:00
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197. [issue] Evaluation of empire war dec mechanics - in Assembly Hall [original thread]
Originally by: Dizeezer Velar Edited by: Dizeezer Velar on 20/05/2009 21:58:11 When I started eve more than 3 years ago, I was a member of a failing noob alliance who got destroyed by Triumvirate. They caused the destruction of the...
- by Izo Alabaster - at 2009.05.22 12:34:00
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198. [issue] Evaluation of empire war dec mechanics - in Assembly Hall [original thread]
Originally by: Sep'Shoni Originally by: Izo Alabaster ... Most of those who want to defang the current highsec warfare system don't appreciate just how difficult it is to conduct highsec warfare. It's not a matter of just sitting o...
- by Izo Alabaster - at 2009.05.22 12:23:00
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199. [issue] Evaluation of empire war dec mechanics - in Assembly Hall [original thread]
My name is Izo Alabaster, and highsec warfare is what I do. One of the main things that drew me to EVE was the fact that in EVE, often times the PVP is not consensual. That means that sometimes, someone might attack you without you wanting to be ...
- by Izo Alabaster - at 2009.05.20 12:06:00
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200. Why did you kill it, CCP??? WHY? - in Player Features and Ideas Discussion [original thread]
signed. I miss that station interior. Originally by: CCP Nozh Are BS useless in solo combat? The larger ship still has many benefits: * Can fit smaller weapons to fend off smaller targets * More slots allow EW counter measures
- by Izo Alabaster - at 2009.05.19 15:06:00
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